A few months ago I had a pleasure to create a lecture for Warsaw GameDev Meetup hosted by Techland. I had an idea of comparing the game development process with cooking. Let’s check the prototype version of my presentation.
Today I would like to present to you seven deadly sins of pre-production. And the reason for this talk is that every day of my game developer’s life, I’ve been thinking about how to help my team to create something better or do something faster. But being a producer in a creative environment is pretty
Before I describe this talk I wanted to explain two things. First of all this post and the most of new ones will be in English. There are two simple reasons about that: I would like to go a little bit more global and I think this is understandable for you and I just want