Producer’s Diary – The Seven Deadly Sins of Pre-Production

Today I would like to present you seven deadly sins of pre-production. And the reason for this talk is that every day of my game developer’s life, I’ve been thinking how to help my team to create something better or do something faster. But being a producer in a creative environment is pretty hard to…

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Digital Dragons 2016 – Design Hierarchies by Chris Avellone

Being at Digital Dragons 2016 in Cracow was an interesting experience – both from the business point of view and also from the development perspective. Currently, I’m during holy crusade of looking for the best producers to learn how to work and lead game designers/game directors to know how they’re thinking about creating products and working…

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The Game Development Method by Mark Cerny

It has just opened my eyes. Or not 🙂 When I earn a senior producer title in Vivid Games, I thought that I know how to create games. It was because of the Real Boxing (Mac/PC) development, was an excellent piece of teamwork and production work. Why? It is because we made an efficient and…

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Worshiping the Pixel with Cliff Bleszinski

Even we didn’t meet, I’m more than sure that Cliff is a really good designer. Titles like Jazz Jackrabbit, Unreal or Gears of War proves it the best. But more than this, he is also pretty good influencer and salesman. Some of the game developers I know treats him as a poseur. But to be honest…

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Shout at the Devil: The making of Diablo III by Jay Wilson

Before I describe this talk I wanted to explain two things. First of all this post and the most of new ones will be in English. There are two simple reasons about that: I would like to go a little bit more global and I think this is understandable for you and I just want…

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