Being at Digital Dragons 2016 in Cracow was an exciting experience – both from the business point of view and also from the development perspective. Currently, I’m during the holy crusade of looking for the best producers to learn how to work and lead game designers/game directors to know how they’re thinking about creating products and
Category: Game Development
It has just opened my eyes. Or not 🙂 When I earn a senior producer title in Vivid Games, I thought that I know how to create games. It was because of the Real Boxing (Mac/PC) development, was an excellent piece of teamwork and production work. Why? It is because we made an efficient and
Even we didn’t meet, I’m more than sure that Cliff is a really good designer. Titles like Jazz Jackrabbit, Unreal or Gears of War proves it the best. But more than this, he is also pretty good influencer and salesman. Some of the game developers I know treats him as a poseur. But to be honest
Before I describe this talk I wanted to explain two things. First of all this post and the most of new ones will be in English. There are two simple reasons about that: I would like to go a little bit more global and I think this is understandable for you and I just want
Pracując przez kilka lat w Vivid Games nietrudno było nie mieć styczności z marką Real Boxing. Miałem okazję pracować przez jakiś czas zarówno przy wersji na platformę Android, iOS, czy też PS Vita, ale największym i najciekawszym wyzwaniem było przygotowanie wersji Mac i PC. Z tych kilku miesięcy pracy wyciągnąłem kilka wniosków, które mogą przydać